{"id":4908,"date":"2026-09-04T00:52:42","date_gmt":"2026-09-04T03:52:42","guid":{"rendered":"https:\/\/tucumandevelopers.com\/index.php\/2026\/09\/04\/register-now-for-jetbrains-gamedev-day-2026\/"},"modified":"2026-09-04T00:52:42","modified_gmt":"2026-09-04T03:52:42","slug":"register-now-for-jetbrains-gamedev-day-2026","status":"publish","type":"post","link":"https:\/\/tucumandevelopers.com\/index.php\/2026\/09\/04\/register-now-for-jetbrains-gamedev-day-2026\/","title":{"rendered":"Register Now for JetBrains GameDev Day 2026"},"content":{"rendered":"<div>\n<div>\n<section data-clarity-region=\"article\">\n<div>\n<p><a href=\"\/dotnet\/category\/net-tools\/\">.NET Tools<\/a> <a href=\"\/dotnet\/category\/events\/\">Events<\/a> <a href=\"\/dotnet\/category\/jetbrains-ai\/\">JetBrains AI<\/a> <a href=\"\/dotnet\/category\/rider\/\">Rider<\/a> <a href=\"\/dotnet\/category\/teamcity-2\/\">TeamCity<\/a><\/p>\n<figure><\/figure>\n<p>Every game starts with an idea. Getting it into production means navigating code, tools, pipelines, performance bottlenecks, architectural trade-offs, and all the small decisions that only reveal their consequences once a project begins to scale.<\/p>\n<p>On September 28, JetBrains GameDev Day returns with a full day of practical talks for people building games, engines, tools, and production pipelines.<\/p>\n<p>Join us online for free, or watch the livestream together with the local gamedev community at our watch parties in Belgrade and Limassol.<\/p>\n<h2><strong>This year\u2019s sessions<\/strong><\/h2>\n<p>This year\u2019s program brings together practical production stories, technical deep dives, and live workflows across Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure. They include AI-assisted Figma-to-Unity integration and procedural world generation in Godot, live ECS migrations, cross-runtime C# and C++ debugging, Unreal performance profiling, and CI troubleshooting from the IDE.<\/p>\n<p>Sessions include:<\/p>\n<ul>\n<li><em>How We Automated Figma-to-Unity UI Integration With AI Agents<\/em> \u2013 Alina Chupakhina, Playkot, and Olia Chupakhina, Cubic Games<\/li>\n<li><em>Evolving a Live Game Engine: Introducing ECS Without a Full Rewrite<\/em> \u2013 Alex Zhorau, Meta<\/li>\n<li><em>Debugging Across Two Runtimes and Two Different Languages<\/em> \u2013 Alex Drum, Hytale<\/li>\n<li><em>Prompt to Playable World: Live-Building AI-Driven PCG With Godot, C#, and Gemini<\/em> \u2013 Sharmishtha Sen, Jet Heart Labs, ex-Ubisoft<\/li>\n<li><em>Death by a Thousand Ticks: Why Gameplay Systems Become Slow<\/em> \u2013 Konrad S\u0142o\u0144, Fool\u2019s Theory<\/li>\n<li><em>Fix Your CI Without Leaving the IDE: TeamCity MCP and CLI With Unity<\/em> \u2013 Artem Rokhin, JetBrains<\/li>\n<li><em>Agentic Development in Unreal Engine with JetBrains Rider<\/em> \u2013 Alexander Dzerakh, JetBrains<\/li>\n<\/ul>\n<p>The full schedule and speaker details will be published soon.<\/p>\n<h2><strong>Join us online<\/strong><\/h2>\n<p>The livestream begins at 10:00 am UTC on September 28. Registration is free, and all sessions will be available on demand afterward.<\/p>\n<p>Register to receive the livestream link, final agenda, and event reminders:<\/p>\n<h2><strong>Watch GameDev Day in Belgrade<\/strong><\/h2>\n<p>JetBrains GameDev Day takes place one day before <a href=\"https:\/\/devgamm.com\/ftw2026\/\" target=\"_blank\" rel=\"noopener\">DevGAMM x FTW! Belgrade<\/a>, which runs September 29\u201330 at Hilton Belgrade. The conference is expected to bring together more than 600 game industry professionals for talks from over 60 speakers, game showcases, and matchmaking activities.<\/p>\n<p>On September 28, DevGAMM will host a watch party for JetBrains GameDev Day 2026 at Hilton Belgrade, running alongside attendee check-in for DevGAMM x FTW!. You can follow the livestream and meet other developers and fellow DevGAMM attendees before the conference gets underway.<\/p>\n<p>Doors open at 11:30 am CEST, and the livestream starts at 12:00 pm CEST. You do not need a DevGAMM conference ticket to attend the watch party, but separate registration is required.<\/p>\n<h2><strong>Join the community in Limassol<\/strong><\/h2>\n<p>We\u2019ll also host a watch party at the JetBrains office in Limassol, giving local developers a place to follow the full livestream and connect with Cyprus\u2019s game development community.<\/p>\n<p>Doors open at 12:30 pm EEST, and the program starts at 1:00 pm EEST. The watch party is free, with snacks and soft drinks provided.<\/p>\n<p>Choose how you\u2019d like to join and save your seat for September 28.<\/p>\n<p>See you at JetBrains GameDev Day 2026!<\/p>\n<p>This event is supported by DevGAMM x FTW! and our information partner WN Events.<\/p>\n<details>\n<summary>About WN Conference Cyprus\u201926<\/summary>\n<p><a href=\"https:\/\/wnhub.io\/event-info\/cyprus26\" target=\"_blank\" rel=\"noopener\">WN Conference Cyprus\u201926<\/a> will take place September 17\u201318 at Parklane, a Luxury Collection Resort &amp; Spa in Limassol. The two-day games industry conference brings together developers, publishers, investors, and industry leaders for talks, roundtable discussions, the Developer Showcase, networking, and the WN Party.<\/p>\n<\/details><\/div>\n<p> <a href=\"#\"><\/a> <\/section>\n<div>\n<p><h2>Discover more<\/h2>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>Fuente: <a href=\"https:\/\/blog.jetbrains.com\/dotnet\/2026\/09\/03\/register-now-for-jetbrains-gamedev-day-2026\/\">Art\u00edculo original<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>.NET Tools Events JetBrains AI Rider TeamCity Every game starts with an idea. Getting it into production means navigating code, tools, pipelines, performance bottlenecks, architectural trade-offs, and all the small decisions that only reveal their consequences once a project begins to scale. On September 28, JetBrains GameDev Day returns with a full day of practical [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4907,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"webixso_pending_account_ids":""},"categories":[46],"tags":[],"class_list":["post-4908","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-jetbrain"],"jetpack_publicize_connections":[],"_links":{"self":[{"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/posts\/4908","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/comments?post=4908"}],"version-history":[{"count":0,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/posts\/4908\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/media\/4907"}],"wp:attachment":[{"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/media?parent=4908"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/categories?post=4908"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tucumandevelopers.com\/index.php\/wp-json\/wp\/v2\/tags?post=4908"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}